What a Room holds

Each Room carries its own movement targets — how long you sit, stand, and move — and its own hardware: whether that desk is height-adjustable, and whether there's a walking pad. Because the hardware is part of the Room, the rhythm only offers what the place can actually do. A Room without a height-adjustable desk doesn't put standing in the rotation; a Room without a walking pad doesn't offer a walking-pad session.

Creating and switching Rooms

You can create as many Rooms as you have setups, give each a name, and switch between them from the dashboard when you change place. There's also an optional setting that switches Rooms for you when you arrive somewhere — it's off until you turn it on, and the location matching happens on your device. Whether you switch by hand or let the app do it, each Room keeps its own targets and hardware.

An example: office and home

Say you split your week between the office and home. At the office you have a height-adjustable desk, so you make an Office Room: the rhythm rotates through sitting, standing, and moving. At home you don't have one, so your Home Room leaves standing out — the rhythm leans on sitting and movement breaks instead. When you change place, you switch Rooms (or let the optional location switch do it), and each place keeps its own targets and hardware. That's the reason to keep more than one Room: different places, different desks, a rhythm that's honest about what each setup can do. A Room without a height-adjustable desk never prompts you to stand — there'd be nowhere to stand at — so the rhythm it runs is the one that place can actually support.

New to DeskRhythm? See what the iPhone app does